⣰⡀ ⡀⣀ ⠘⠤ ⠏
⢀⡀ ⢀⣀ ⣰⡀ ⡀⢀ ⢀⣸ ⠄ ⢀⡀ ⠣⠭ ⠭⠕ ⠘⠤ ⠣⠼ ⠣⠼ ⠇ ⠣⠜
.o8 .
"888 .o8
.oooo. 888oooo. .ooooo. oooo oooo .o888oo
`P )88b d88' `88b d88' `88b `888 `888 888
.oP"888 888 888 888 888 888 888 888
d8( 888 888 888 888 888 888 888 888 .
`Y888""8o `Y8bod8P' `Y8bod8P' `V88V"V8P' "888"About who we are, our team, cultures and more.
We are Tre Studio.
Since our founding, we have been driven by a singular mission: to adapt with an ever-changing industry, defy what seems impossible, pioneer new paths, and create space for new shoots to grow.
The old bamboo grows tall so the new shoots can grow taller.
Together, we form a fortress. Like bamboo growing together, we stand stronger as one. We share ideas, support one another, and build a studio strong enough to endure whatever comes.
We value developers who can adapt through difficult eras, overcome uncertainty, and refuse to be stopped by obstacles.
Whatever we build, whether games, engines, software, tools, or plugins, we craft it with care. We strive to create work that is purposeful, practical, engaging, and worthy of the people who use it.
I'm a gameplay programmer and designer focused on building interactive virtual worlds.
My strongest skills are programming, game design, and project management, with experience in Unreal Engine and C++.
As a cofounder, I bring technical excellence and ambitious strategic planning to the team. I'm especially interested in solving problems related to gameplay, production, and the business side of game development, whether that involves marketing, legal matters, or administration.
I'm currently developing my own project, Amicus, with the goal of building an audience for my future game studio.
What makes me valuable to a team is the combination of strategic planning and strong technical execution. I also have experience in simulation research and the automotive industry.
My goal isn't to know everything. It's to learn quickly, solve problems, and help the team turn an idea into something players actually want to play.
Tre Studio